They. " This. Jump to latest Follow Reply. Comparatively, for a normal empire it's very easy to find yourself short of amenities on a world, and need to go build a city for the building slot than a holotheater for the amenities in order to solve the issue. Hive minds struggle with habitability, and this civic is a great way to shore up that weakness. Add the -15% from aesthetic to it and you wont need any maintenance drone jobs on most worlds (as long as you have a fully upgraded Sensorium. . Also, there is a mod that adds Hive Queens, and Parasitic Embryos Hive Mind Civics. And you need energy and minerals to fuel your alloy and science production, and Hive Worlds are unquestioningly the single best planet type for basic resource production for any hive mind. Keep your amenities positive and disable as many maintenance drones as you can. It will create some Maintenance Drone jobs & they will produce amenities. Maybe machine intelligence is handled closer to bio empires than hive minds. Tend to be independent of resources generation rng. Hive Minds don't have ethics, so nothing to pick here. Many Voices. R5: Got one of the new terraforming events as a hivemind that added this modifier, which happened to be on a size 25 planet, praise be to rng. . Ascetic is the best (excluding the two that make you genocidal) civic for hives, needing to employ less Maintenance Drones is great and the extra habitability is nice. 5 came out and war has become increasingly burdensome as the game goes on. Justification: This already will result 0. You just need to hit zero, although low positives is better than low negatives. A lack of amenities negatively affects your stability. Stellaris is probably the most balanced, but random events and a few powerful playstyles still dominate the meta and leave it in the 'losing is fun!' category. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. But those setups let you have food production worlds as mining worlds. 5 Amenities needed per Robot Population. I understand why the entire galaxy hates a hive mind, and I think it's a good way to balance out some of the more awesome aspects of the. New Hivemind Civic in 3. Hive Minds (Paid Feature) In addition to the Advanced Civics, those with the Utopia expansion also get access to a unique Authority with a highly unique playstyle: the Hive Mind. . However, if the amenities deficit is small you're often better off just eating the penalty. Instinctive Synchronization in the Synchronicity tradition gives +2 amenities to Synapse Drones -- Done, but I have to build more synapse buildings everywhere. IIRC Hive Minds can also take the One Vision Ascension Perk. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hive Mind Authorities. The existing Hive Mind and Machine Empire traits would need to be modified so that some ethic combinations do not cause a balance issue. The big problem with Deviancy is that every drone pop just gives a flat +1 Deviancy, whereas free-willed pops. 3. It's so you have a type of empire that doesn't need to deal with the hassle of factions and consumer goods, and while they are incredibly underdeveloped (and boring if unmodded) as they were a part of the first DLC ever made, they do have one feature that even Machine Empires don't have and that is not needing to employ maintenance pops for amenities by going down the Harmony tradition. Same with hive mind pops in hive minds. Second, hive minds are always limited in their workforce efficiency by the need for amenities. Also the Ascetic Civic we will take reduces pop amenity usage. r/Stellaris. Leaders are one of the best parts of playing as a hive mind. That gives 334 and 134 months per additional pop or one pop every 27. 2- Synths are machine hiveminds that live in your empire that only become a civilization. Finally it comes time fully integrate one. I want to build a hive mind that can make some alliances if it chooses to do so but that has a population that grows extremely fast in numbers. Once you can do this you will snow ball out of control. The game hive minds use an advanced form of. Think of amenities in machine empires as unit maintenance. I have met several machine consciousness-es and hive minds that just wanted to get along decently. Besides, when you complete the synthetic ascension perk you still have normal, organic, ethics. Methone. A single organism, where every part that *looks* independent is really no more independent than our fingers. Stellaris Wiki Active Wikis. As a comment below me pointed out, apparently taking cybernetics allows you to assimilate hivemind pops as a Driven Assimilator. We have evolved for some level of conflict. Once you get that, massive livestock populations no longer directly influence stability. They are not the all-or-nothing type from before, but they still leave a surplus of those. Not only that, it reduces your drones’ need for amenities. If you want that AP as a hive mind you go for the unity and amenities bonuses. Allowing you spec more heavily into other buildings and districts. ago. g. Brain Drones now cost 3 energy and 3 food (or minerals, lithoid) instead of 6 minerals, akin to synapse drones. your machine pops need amenities because for them the amenities are spare parts. And the same is true for Machine Intelligences as well. PSA: Apparently Hive Mind Pops Can't Be Made Biotrophies, So This Is Awkward Now. Long story short: Its a combination of poor stats at virtually every corner for Hiveminds. You can pretty much push every resolution to max because most bonuses (such as. 1- Synths are completely different to machine civs acting completely autonomously and being sapient. While they make free-willed creatures happier, Amenities are used in order to keep Hive-Mind Processes stable. ago. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. Let's assume a factions drones are super welcomed by other empires because they down have happiness. 5% from jobs and natural growth for every point of habitability below 100, but also +1% requirement cost for food and amenity upkeep. 8CG per pop in production chain (didn't factor in base trade, IIRC) - you can go off that and compare to. Fungalloid hive minds get amenities from their unity buildings. In the meantime, the Hive Queens mod offers a variety of playstyles that can be pretty cool (basically Xenomorphs, cloning, newly added necrophage, biological ships/buildings, etc), as a hive lover I definitely enjoy that mod, and the mod maker is a SUPER cool dude which seems rare, so much of the Stellaris modding community seems to be. If charismatic trait and maintenance drones are the only answeres, then, yes, it seems that Gestalt Hive do need more pop dedicated to amenities than other designs. Going from 40% to 50% is pretty much irrelevant as a Hive Mind. Well, in one sci-fi novel (The Golden Oecumene Trilogy) one of the earliest methods of immortality that was developed was people having their minds assimilated into a sort of hive mind. I feel like Hive Worlds got a big nerf with the changes to pop growth. So 18ish miner jobs at about 6 each. Amenities represent the services other than housing that need to be available on a planet for pops to be happy. Even at the start when more % matters Hive minds can start with +83% compared to +93% with fast breeders you bring your growth from 5. Otherwise, a popular format of rapid breeders/budding and intelligent+fleeting and deviants will do the job. The situation has a good story and is fun to have the chance to decide if the primitive empire will become a hive mind or not. 33 pop_growth_speed. ago. With a hive mind, there's no equivalent. Hive/Machine Worlds This is technically 2 Ascension Perks, but they’re fundamentally the Gestalt Consciousness version of Arcology Project, one for Hive Minds and one for Machine Intelligences. It's so you have a type of empire that doesn't need to deal with the hassle of factions and consumer goods, and while they are incredibly underdeveloped (and boring if unmodded) as they were a part of the first DLC ever made, they do have one feature that even Machine Empires don't have and that is not needing to employ maintenance pops. "We believe that our constructors were in fact gods" Wormhole FTL. Nexus Districts are the Machine Empire equivalent of City Districts. Amenities are directly responsible for the stability of your planets as a hive-mind, and lacking them reduces all of a planet's production. Hive minds work for me, but machine pre-ftl is kind of gash. To assimilate biological pops into machines, you need to start as a biological empire, and take the Synthetics tradition tree, which you unlock by taking the Synthetic Evolution ascension perk. Lets dive in!Chapters:0:00 Intro0:10 F tier2:48 C tier5:14 B ti. Capured from the Orion beta stream : r/Stellaris. from trait, -10% from bio ascension, -10% from Adaptability traditions (genocidal xenophobes, isolationist xenophobes, hive minds, marauders) and another -5% from event. 0. In that the 2nd is an abstract concept that doesn't necessarily have any relationship whatsoever with the first. How to get amenities as Hivemind. Machine Intelligences have a better selection than Hive Minds do. One point more Amenities can push your stability easily as Gestalt for like +30 amenities is +10 stability, but just try to get that number. Methone made a suggestion thread about adding more civics to the Hive Minds. You only need 1 amenities build 1 habitat district and 1 mineral synergy building to complete the hab. The new Holdings system is too great an opportunity to pass here. Main question is if I am able to vassalise people as a hive mind. when Stellaris is a. Petty much as the title says, sentinel post is really weak, and your robot governor doesn’t have the trait - righteous which even hive mind is better at keep unrest low than robotic head, so even you manage to get the ecumenopolis from event or fallen empire and fills it with sentinel post and maintenance depots isn’t enough, you just can’t fill. I am playing a Hive Mind race so no consumer goods needed, not even for my food. I will always take Prosperity, Supremacy, Aptitude, and Harmony eventually. The balance against hiveminds is four fold: habitability, amenities, conquest utilization, and unity. More on Ascetic later. Allow you to stack up amenities quickly and easily. Their bio trophies are happy though). All you need to do is play defense for a few decades, get a few economy booster techs, get some robot assemblies to supplement your pop growth, and you'll quickly start closing that gap. This. Personally I'm not a huge fan of Machines and Hive Minds, as I find their Maintenance Drone mechanic to be a bit too fiddly. This is -. 2. "One Hive. Nuts and bolts for repairs. Amenities are directly responsible for the stability of your planets as a hive-mind, and lacking them reduces all of a planet's production. Description. Otherwise, have fun, it's pretty much easy mode. Jump to latest Follow Reply. They also live longer than the average organic. Or a ring-world later on. Taking over primitives and converting them into livestock will decrease the approval rating of any planet with the livestock. Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). Any trait, tech, tradition or civic that improves amenities is the best thing you can get because it frees up so many workers!Bonus points, your capital buildings produce synapse drones, enough to satisfy the need for amenities for some time. Hive Minds (Which this topic is about) are locked into bio ascension. Essentially a hive mind version of Rogue Servitors except the non-hivemind pops acted as the defenders of the hive in exchange for being kept in the lap of luxury by the hive. They also don't use the happiness mechanic (except Rogue Servitors. 6? I just got Federations and wanted to do a straightforward game with an origin to give the patch and DLC a test drive. Randh0m • 2 yr. ago And the same is true for Machine Intelligences as well. Man, the Hive Minds can use a big overhaul. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. The empire sprawl/admin cap changes are bigger, especially for gestalts, who also got some adjustments to how they produce amenities. Build enough to keep food positive, and should you need more, because of growth, then you build more, and not before. Not going to spoil it, save that one of the things it adds is a Hive-specific colossus that melts all life on a planet and turns the mush into food for your empire. I hadn't played a Hive Mind yet nor followed much discussion about them, so I jumped in with one of those and the Tree of Life origin. Nihilistic Acquisition fundamentally changes the way you can wage war and is incredibly valuable. Lithoid, hive mind (to cancel our growth malus), traits: Unruly, sedentary, pre-planned growth, crafter smiles, and charismatic. Not really, no. Hive mind farm planet exploit infinite late game food and soc research. Stellaris. There is also a building similar to the luxury residence. What do you think about hive minds? I have a great disgust for the hive mind civilisations because they are not compatible with others and they have such a great cohesion, no personality, they are like zombies in some kind. Maybe we need both a regular Hive Mind that gets access to an additional ethic, and a Fanatical Hive Mind that's absolutely unified and has no ethics other than its own whims. Each livestock should be producing about +3 food. . However, I have some questions. I have a delicate balance of. . Their brain drones cost 6 minerals (1 miner makes 4 minerals), compared to a machine empire's 4 energy (their technicians produce 6 energy), and a standard empire's 2 consumer goods. So in this case, where you need 20 more research per 100 size, and each researcher produces 4 research, you need 20/4 = 5 more researchers per 100 increase in empire size. 25 unity/pop, which will help a lot for hives. That means 1/4th of your drones are set aside for amenities instead of production, so you want to push that number down instead of up so your empire can produce the most resources. Crypto1. Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. Which, like all other genocidal civics, is top tier. Or a ring-world later on. While Aquatic Hydrocentric pops on an Ocean planet will get +15% to basic worker jobs, Hive planets give +10% to all jobs and lift district limitations which more than makes up for a paltry 5% difference in productivity. Slaves normally only take up . No additional Spawning Drone job: A 25% pop growth, while 1 Robot Factory adds 66% pop growth (2. Hive minds cannot run the massive build cost reduction or upkeep reduction, but those are niche builds arguably centered on abuse of the system and take a while to set up. But the higher tiers of that event chain cause a penalty to sublight ship speed. Primacy includes a couple very small tweaks. given that you can easily get to 80+ pops by 2230 as a regular empire with overtuned, i. 49 to 5. ; About Stellaris Wiki; Mobile viewI always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. I'd like to ask for some advices on how to effectively manage a hivemind with rather large territories. 16 votes, 20 comments. They cannot migrate, don't have trade, don't have ethics for reliable diplomacy. But the hive mind has evolved to be alone and knows very little of conflict. This means it takes 278. Well, if their offspring have the hive minded perk, it would only be a matter of time before planets, systems and even maybe sectors just hit critical mass. In terms of civics, I have two ideas: The first corresponds pretty directly to rogue servitors: it would allow hive minds to keep pops as something like "wildlife" in "nature preserves", producing unity. Which is great since it makes Stellaris' hive-minds the loneliest beings on the universe. amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all. I recommend checking out his suggestion. AKA using caretakers to play Optimus Prime: The faction. -non-fanatic Pacifists can actually use the subjugation casus belli, but the “real” Pacifist method of conquering is to propose subjugation peacefully, and then later integrate the subject empire. After i get genetic mastery and conquered a bigger civ with 160 pop gene modified them to nerve stampled, agrarian, delicius and nomadic. Yeah, even when you initially colonize as a Machine Empire or Hive Mind sometimes your stability is as low as 6% IME while you're waiting on the initial maintenance drones to do their thing (in my case; because my devouring swarm is repugnant. At least until you need the planets for actual resources. Hive minds dont get access to entertainers or domestic servants for those bulk amenities and can't just lay down decisions/modifiers like regular empires to cover shortages. Strength of Legions is D-tier and next to useless. Artistic-Side-3896 • 2 yr. This article is for the PC version of Stellaris only. Now the question is, on which kind of planets would I boost amenities with. Consumer goods have a similar issue; generally you only need as many consumer goods as you need, and excess does very little. Fluffy-Tanuki • Agrarian Idyll • 10 mo. Irrassian isn't even bad for hive minds though. Hive Districts have the unique feature that they provide 12 housing and 6 maintenance drone jobs if built on a Hive World, meaning Hive Worlds need fewer Hive Districts. The situation has a good story and is fun to have the chance to decide if the primitive empire will become a hive mind or not. The clone vat has an upkeep of 2 energy per month. Yes, Deviancy is a distinct problem for hive minds. It's 2328, and I don't have the Galactic Wonders Civic yet. However, the vanilla hive mind flavor is something stranger. The behaviors won’t create factions or anything, I intend to keep hive minds as free and flexible as possible as this. Loosely based on the Baol precursors and the relationship between certain species of ants and acacia trees. Also, Charismatic or Emotion Emulators only boosts Amenities from 4 to 4. Ultimately hive minds are just underbudget though. Drones from another machine intelligence don't even need to assimilated, they just instantly function as your drones. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. . As any machine empire, taking over other machine pops should directly integrate them into. 0 unless otherwise noted. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. The key attraction of hive minds at that stage of the game is simply having more pops in. Also the +5% pop growth is modest, but helpful none the less. Best. As a hive mind, you're naturally taking biological ascension, and nerve-stapled livestock stop impacting happiness. The rights can be determined individually for each species and can be changed every 10 years. Hive minds, just like machine empires, are basically more simplified but stronger versions of normal empires. What rights can be selected depends on whether the species is the main. Hive minds have 1 very good civic in devouring swarm. Progenitor hives overall are the strongest hive, even slightly stronger than overtuned hive which is already overwhelmingly stronger than the other hive options. 83 and 11. But hiveminds do have one big weakness, which is having the worst researchers in the game. The only way I would do unruly, is if I keep empire sprawl (primarily pops. 100 pops need 100 Amenities. 0 unless otherwise noted. You need the genetics tree to “un-hivemind” them. More on Ascetic later. Just use. , and gives more grow. That might sound like a huge effect, but while I don't remember all the details of when I tried playing a Hive Mind last November, I'm playing Rogue Servitors right now, and even fairly developped planets. Fan xenophobe culture workers gives 5 happiness each. Two Calculators need 8 Energy, meaning 1 Tech-Drone, and 1 Maintenance Drone: 4 pops. Subspace Ephasis is awesome. This is why hive mind should need consumer goods. Other sources of amenities, such as buildings, are quite limited or inferior to their non-gestalt counter-parts as well. That means 1/4th of your drones are set aside for amenities instead of production, so you want to push that number down instead of up so your empire can produce the most resources. Generally, if you can have a large number of planets, there is little reason not to do so, since they will all develop more or less at the same pace. ago. And while habitability is a restriction early on, hive minds can go down the genetic engineering ascension path, which (with a little micro) basically obviates habitability as a concern. And regardless, they will produce unity that you will need to keep up your traditions. Bum-Theory. Mar 29, 2020 @ 7:29pm. ; About Stellaris Wiki; Mobile viewA couple of ideas that come to mind are an infectious agent being spread to the major nodes of the hive to rewrite it to the paragons design or a psychic individual joining themselves to the hive under false pretenses with the intention of forcing the hive to their design once the link is established. The most you can do, if you go genetic. Amenities, in general, are infrastructure and items needed for life to proceed smoothly. Greetings. That's not to say Hive Worlds are bad, it's still a top-tier perk and well-suited to the needs of a Hive Mind empire, but it is pretty expensive and takes. Most of 'bad' human sentiment, like predatory sentiment, jealousy, anger, desire, has to do with the fact that the human mind exists in a world of conflict over resources with other life-forms. the projects in fact arent that expensive, as you only modify a few pops. Hive Mind Housing Districts don't even give jobs for Amenities (only 9 Housing). Synths are fully conscious in theory and act as individuals. The reduced amenities is a nice bonus. 8 base growth plus 2 assembly growth. This will keep your planet happy for the most part after words build up to 3 to 5 coty districts for more amenities. Ascetic mitigates your needs by reducing amenity usage. This is a non-issue with normal empires, as they have a lot of amenities producing jobs (further boosted with Pleasure Seekers) and happiness is nearly non-issue with Egalitarians. they use synapse drone jobs to increase admin capacity (and also amenities and unity). You're still a Hive Mind -your pops don't use consumer goods and don't feel happiness- but you can have non-hive-minded pops and appear as a non-hive-mind for other empires (at least for a while). Standard empires don't even need the district allocation bonus since they require fewer basic resources than hive minds do and can get by just fine with the natural planetary allocations. Sure it would be ackward has all hell to live along someone who has multiple bodies. This makes Talented a great trait to have. With cyborgs its just 1/8. Big cyberpunk fan, but i dont like cyborg hive minds. ago. Figure out a planet loadout you like and has minimal maintenance drones for each planet type and start spamming them as you need them and your pops can support. #3. 5% overall increase in growth. Hive Minds get a +10% already, and with the 10% from adaptability you already get 40% on everything except tomb world, meaning you can expand almost everywhere right away. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. The BEST way to play Hive Mind IMHO is via Complex's Forgotten Queens unofficial expansion mod, which adds a ton of great stuff to help you get the chitter in your chicken dinner. Because Evolutionary Mastery is the only ascension for organic hive minds, I'll tack on Natural Sociologists to help me research those techs faster. 4 on the Machine World, a total of 1. #1. What's the most efficient way to generate amenities as a hive mind? I'm playing my first hive mind run. Through Rogue servitor struggle a lot less, due to bio-trophy happiness greatly increasing your stability. Ecumemopolis provides districts aimed towards non hive minds. You will basically never run out of maintenance drone job positions. You get a spawning pool which is similar to the gene clinic, but takes only one pop. ago. Ascetic is a must pick because Amenities are a pain to deal with for HM and there are literally no other good civics. If you want to assimilate enemy pops, you have to take the generic modification ascendancy. The Hive mind is a single vast gestalt consciousness this entity itself has no physical presence as we would understand it as the drones are its physical presence. CaelReader • Synthetic Evolution • 2 yr. The other advantages are the 3 basic workers per basic resource district, and access to gestalt jobs which, aren't bad, as they don't require consumer goods, which. This makes it more expensive to get traditions and accession perks to get bio-ascension to finally be able to remove the unruly trait. . Fluffy-Tanuki • Agrarian Idyll • 10 mo. A big nerf on Maintenance jobs right at the start of 2. As a hive, you’d want to settle everywhere. Luckily I started on the edge of the map and quickly found two or three main chokepoints that I fortified, buying myself security from any AI invaders. "I would definitely like a more individualistic hivemind as it would be great for role play. Stellaris Suggestions: Hive Mind Civic Ideas. A hive planet, a mining world, and a fortress world at least. I am the brain that controls them. Planet capacity is capped at 500, regardless of free housing or unblocked districts. Immortal ruler means you get crazy +unity bonuses forever, and hive mind leaders have the same max age but can be recruited approximately 15-20 years younger, so basically, they start with enduring trait automatically by having young leaders. As examples, the Sensorium Site does very similar things as the Synaptic Nodes, the Hive Mind obviously doesn't need metallic environments to do complex research or bureaucracy, and, as a more Hive Mind-focused example, the Offspring Nest is literally just a building. you cannot do that, non gestalt pops will always be enslaved or purged/displaced (unless rogue servitor/driven assimilator) Oh, you mean once you conquered them. Given that Stellaris is a snowballing game. Due to not being affected by Happiness, Hive Minds have no methods of increasing Approval Rating for pops. With the change how pops get purged i found a very funny strategy to exploit this. Livestock cost a little housing and some amenities, but have no other upkeep and do not take up job slots. They cannot migrate, don't have trade, don't have ethics for reliable diplomacy. So an idea I've seen floating around here is as follows: "All Hive Minds feel the same. 3) Hive Consciousness (Happiness): This is a continuation of the concepts above, and is a way to incorporate bonuses to happiness to actually provide some kind of benefit to Hive Minds. I love how the game started out in 1. A single organism, where every part that *looks* independent is really no more independent than our fingers. The Politicians will provide a total of 12 Amenities, leaving 76. Low amenities -> Lower stability -> Negative modifier to "Resources from jobs" You need amenity-producing jobs to off-set this. Rapid expansion and overwhelming force is the name of the gameHive minded lithoids don't get increased average lifespans - and you'd actually be more likely to have a leader die early on you as lithoid. 0 with +/- stat modifier government types, the most "wild" of them just being having an extra big flagship, and now we have civics as crazy as this. Adding more pops via resettlement should help too. There is also a building similar to the luxury residence. Keep your amenities positive and disable as many maintenance drones as you can. The latter makes more sense, but there isn't in-game evidence for it. Really really bad. Think of amenities in machine empires as unit maintenance. Yeah, you can't "become" a hive mind empire mid-game. Not only that, it reduces your drones’ need for amenities. However, the only way I have found, for now, is with situation Organic Singularity. Just remember you do not have to complete one before opening another and in most cases it is better not to at the start. The goal would be spread to as many planets asap, then after growing pops for a while, swap out. Sep 30, 2021. My most recent play through involved a Catalytic Hive Mind, and I like how it turned out. You will not be able to squeeze out an economy/research operation as strong as a regular empire can. We have evolved for some level of conflict. They are not the all-or-nothing type from before, but they still leave a surplus of those. Which, like all other genocidal civics, is top tier. Then you will need to improve multiple colonies to get rid of unemployment. Stellaris lore is deliberately light on the details in order to let players fill in the blanks themselves. Hive mind scientist are quite bad in comparison before you can subjugate people Their civics are mostly bad. Organic hivemineds are too bad. Blue ones that increase habitability will let you hit 100% habitability on all worlds. True but there shouldn't be difference for the sake of difference, as we've discussed having sectors can absolutely make sense for Stellaris hive minds. Pops start to decline when a planet is 25% overcrowded. With a hive mind, there's no equivalent. 1. I apologize for the incorrect information in my previous response. Machine empires already have +50 Energy output day 1. spudwalt Voidborne • 2 yr. Stellaris Real-time strategy Strategy video game Gaming. To be any good, however, these pops would have to produce some other resources or bonuses. I don't think a Hive World suits a non-arthropoid hive mind either. However, the only way I have found, for now, is with situation Organic Singularity. Apples and oranges. Stellaris' hive-mind are of the second variety. Here are the best hive mind civics. Hive mind scientist are quite bad in comparison before you can subjugate people Their civics are mostly bad. I want to build a hive mind that can make some alliances if it chooses to do so but that has a population that grows extremely fast in numbers. The Parasitic ones use pops from other empires to grow more native pops. Hive-minds have a bonus to pop growth. Aquatic is bad for Hive Minds on live version. etc. I always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. It creates Deviant Drone jobs that suck drones out of productive jobs, and cost a bit of Energy too. Hiveminds are really inefficient in producing amenities. It’s a lot easier now to actually do so, since the insane need for maintenance depots hive minds used to experience has been removed, thanks to hive districts granting maintenance drone jobs. There is one exception to this and that is displacement. Now that would be 667 consumer goods for one additional pop. 4 Your colonies start with negative amenities almost right off the bat (leading to reduced stability and production) and you. Devouring Swarm Hive Mind with Energy Issues. Each unemployed pop has a base 5% chance each month to automatically move to a different planet that has available jobs and housing for the pop to take. Charismatic, Aesthetic, those are very much god tier for amenities. Amenities Consumption: - Distribute Luxury goods. And last but not least: Hiveminds have terrible civics. Due to the number of great edicts that exist now, Executive Vigor is a solid option. thank god you were a hive, -50% happiness is crippling for anyone else. No factions means no free unity, and that free unity matters. Elitewrecker PT Mar 27 @ 11:26am. you would need to constantly. Think of the trope of creepy people “join us. Consider going Biological Ascension and taking either Fertile or the new Vat-Grown (I don't think you can take both). Synapse. Due to the number of great edicts that exist now, Executive Vigor is a solid option. " This certainly isn't entirely without merit. Nuts and bolts for repairs. Mar 6, 2019. r/Stellaris • Hive minds should have ethics. But at…Progenitor Hive Minds are more akin to ants or bees - a family that tends to operate in a unison seemingly unachievable by normal organics, with some form of central control. 75/100.